Passionate software developer with expertise in C/C++, OpenGL, and Vulkan, specializing in real-time graphics, game engine development, and optimization. I thrive on creating innovative gameplay mechanics, enhancing rendering pipelines, and pushing the limits of computer graphics for immersive experiences.
2020 - Present
Developing advanced rendering techniques for Unreal Engine. Optimizing graphics pipelines and implementing real-time ray tracing solutions.
2018 - 2020
Worked on core rendering systems and shader infrastructure. Implemented physically-based materials and lighting solutions.
2016 - 2018
Specialized in real-time rendering and graphics programming.
2012 - 2016
Focus on algorithms, data structures, and software engineering.
2019 - Present
Mentoring aspiring graphics programmers and game developers through online workshops and coding sessions.
2017 - Present
Organizing local game jam events to promote creativity and collaboration in game development.
Here are some of my recent projects that showcase my skills and expertise in graphics programming and engine development.
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